Escape Academy Breakout level walkthrough (2022)

Escape Academy Breakout level walkthrough (1)

Jump to:

  • First Serial Number and the radio
  • The ship's location
  • Eel's Cell Number
  • The Cell Key
  • Restoring the power
  • The final Serial Number

The Escape Academy Breakout level requires you to deduce Serial Numbers for turrets, find Eel's cell number to help him escape, and all manner of other strange challenges. As part of the level, you'll have to navigate Eel and the Headmaster out of the prison ship from a single control room, clearing obstacles and guiding them to the right locations using clues and data supplied to you from the devices available. The Serial Numbers and Eel's cell are particularly challenging puzzles that have been giving many people trouble. We'll explain all the details on how to solve the Breakout level in Escape Academy below, with a full walkthrough and step-by-step instructions.

How to beat the Breakout level in Escape Academy

Escape Academy Breakout level walkthrough (2)

(Video) Escape Academy The Breakout Walkthrough

The Breakout level in Escape Academy can be split roughly into six sections, each one focused on a new challenge or objective that needs to be completed - conferring with the Headmaster on details like Serial Numbers, narrowing down the location of the ship, finding Eel's Cell, building the key for the cell, setting the power back on, and finding out one more Serial Number to take over the turrets and launch a counterattack. We've divided the page below into those sections respectively, so you can work your way through and help Eel Barnes escape.

The first Serial Number and using the radio

Escape Academy Breakout level walkthrough (4)

(Video) Escape Academy The Breakout Walkthrough

The initial challenge in the Escape Academy Breakout level is to work with the Headmaster to make sure that they can safely access the prison ship. There's a lot to tinker with in this communications room straight off the bat, but the key element is the radio, which you can enter numbers into that are broadcast to the Headmaster. There's a small pamphlet of code numbers next to the radio that covers how to send basic yes/no/dunno replies, but as time goes by, you'll have to start going off-book to communicate more specific ideas, such as one of the bewildering Serial Numbers.

  1. The Headmaster needs an acknowledgement that you're there. Enter "104" into the radio and hit the send button.
  2. You'll see her pinned by a turret with a strange series of images - a bone with "-b" under it, and six letter D's.
  3. The serial number is "160" (bone minus b is one, and six d's sound like sixty). Enter that into the radio and send it.
  4. The Headmaster wants to know if there's a computer terminal on the first deck. Checking the ship map on the left hand side of the room shows there isn't, so send her "1010", the code for "negative."
  5. When she asks where there is a terminal, checking the map again reveals one on Deck 2. Send "02" in the Radio to tell her this.

Finding the ship's location when "signal lost"

Escape Academy Breakout level walkthrough (5)

At this point in the Escape Academy Breakout mission, the computer loses contact with the ship's location, requiring you to find it again. This is a puzzle with a varying answer - on the right hand wall is a big map of the ship's path, showing where it'll be along its 22 minutes journey. The position it is in along that route is determined by how long it's taken you to get this far in real time (shown by the electronic timer under the ship's charted route). So if it's been three minutes so far, the ship is at the point on the line marked "T+03:00".

Once you've worked that out, interact with the green ship tracker computer and select your location on that map. If you've got it right, you'll be told as much and the next phase of the puzzle begins.

How to find Eel's Cell Number

Escape Academy Breakout level walkthrough (6)

(Video) Escape Academy - Full Game Playthrough (Gameplay)

Now you need to find Eel's Cell, one of the trickier puzzles in Escape Academy. This is a logic puzzle - pull the notes sent to you in the fax machine, and you'll learn the following:

  1. Eel can't be on the same deck as a Trash Compactor.
  2. He will be on some floor between those with the mail room and the cafeteria.
  3. He'll be on a floor with an even number of cells, in Cell #3.

This narrows it down nicely if you use the ship map on the table. He has to be between Deck 3 and Deck 7, because of the second note, meaning he's either on Decks 4, 5 or 6. Then we know it can't actually be 6, because it has a Trash Compactor, and it can't be Deck 4, because it has an odd number of cells. Therefore Eel's Cell is on Deck 5, and is itself numbered Cell #3. Take this info and enter "503" into the Radio to complete this puzzle.

Building the Red, White and Blue Cell Key

Escape Academy Breakout level walkthrough (7)

Now we know where Eel is in the Escape Academy Breakout mission, we have to get him out by reconstructing the Cell key from the available data. This is a complex one, but we'll walk you through it.

  • The footage of Eel's cell displays five lights in this order: White, Red, Blue, White, Red.
  • The Reference Key computer display on the right hand side of the room helps translate those colours into a key shape, if you can infer it.
  • The relationship is: White: -1, Red: +2, Blue: -2, from the baseline "3" length.
  • Take this info to the key making device on the left and translate it into: 2, 4, 2, 1, 3 (going left to right) and hit the yellow button.
  • This'll tell you if you're successful and display the full number.
  • Go to the radio and send "24213".

Restoring the power

Escape Academy Breakout level walkthrough (8)

At this point in the Escape Academy Breakout level the power in the ship will go out and you'll need to bring it back online. This is one last logic puzzle of the "my first in his Q" variety, based on the blank signs on all the walls (secret is, they're not actually blank).

  1. Pick up a UV Flashlight from the rack on the wall.
  2. Point it at the "blank" signs to reveal the following messages.
    • Both G and C
    • Not S
    • Either A or L
    • Both R and H
  3. Now that you know all those, head to the breaker fuse box thing in the top right corner of the room and you'll see six vertical levers that can each be set to one of two letters.
  4. From the top down, set the levers to: C, H, A, R, G, E. Clever.

The final Serial Number

Once that's done, you're nearing the end of the Escape Academy Breakout level. You'll get footage back of the Headmaster and Eel, pinned down by another turret with another weird code alleging to be a serial number: "S+2,4,6,8,10,12,14,16,18,20,22…" in one box, and four instances of the word "teen" with the third one circled in another box.

Well, all those in the first box are even numbers, so S+even? That's Seven. And the "third teen" sounds passably like thirteen, so there's your answer. Send "713" into the radio and you'll be able to access the turret rather than disable it via the computer. Use it to blow up the three other turrets, and the mission is over - congratulations on a successful escape!

Now you've broken out a master of the craft, it won't be long before you have to tackle the Escape Academy Rival Room - check our guide on how to do that if you need the help.

Escape Academy Breakout level walkthrough (10)

Joel Franey

(Video) Escape Academy FULL GAME Walkthrough / Soluce

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

FAQs

How do you solve the breakout on Escape Academy? ›

From the top, the levers go Left, Right, Right, Left, Right, and Right, in order to spell the word CHARGE. Once this is done, the lights will go back on, and the Escapists can escape.

What's the code in Escape Academy? ›

Escape Artist Puzzles

Slip's Office code: Red, Purple, Yellow, Green. Art Lab code: Right, Left, Right, Up, Down, Down. Safe code: Middle Row Left, Middle Row Right, Bottom Row Left.

How do you get the extra extra achievement in Escape Academy? ›

To earn the 'Extra, Extra! ' achievement / trophy, you need to find and read the newspapers in each Escape Room.

What is the opposite of start Escape Academy? ›

Quanty - Phase 2

Going clockwise from his screen, the first one says “Total control is just the start” with “start” being highlighted alongside the word “opposite.” The solution is simply to spell “stop” in the space below.

What cell is Eel in on Escape Academy? ›

Eel is located on cell three on his floor. Eel is on a floor between the cafeteria and the mail room.

What is the headmaster's name in Escape Academy? ›

At the end you get a phone number 952-4242 - go back to the desk and use the phone to call the number. This gives you the last name: Headmaster Solange! So the full name is Sandra Jacquiline Solange.

How do you beat Quanty? ›

Each lever has three of these coloured shapes, and you need to figure out the total of each to pull the levers in ascending value order. The order should be E, B, D, H, F, G, C, A. Once you've pulled each one, the level will end, and you will have successfully hacked QUANTY.

Will Escape Academy have more levels? ›

The first DLC called “Escape from Anti-Escape Island” is planned to launch in Fall 2022 and will include 5 brand-new escape rooms. The second Escape Academy DLC will be called “Escape from the Past” and is expected in Spring 2023. Escape from the Past will also feature 5 brand-new escape rooms.

Which mask belongs to the headmaster? ›

Once you're inside, you can see a fox mask mounted on the wall above the fireplace. If you look at the Group Photo in your inventory, you can see the person wearing the fox's mask in the photo is named Sandy. This is the Headmaster's first name.

How many levels are there in Escape Academy? ›

On campus, you'll have to complete 12 challenging levels or escape rooms (however you like to call them) and see the story unravel, which might surprise you. At the end of each level, you'll get a grade based on your performance.

How do you fix a eels battery lock? ›

The solution to this puzzle is as follows: Move five bars of power from the left battery to the middle battery. Move three bars of power from the right battery to the left battery.

How do you beat the Thresher in Escape Academy? ›

Final Escape Academy Thresher Password

Use the control panel to cycle between the available words and pick the key words - once you hit the unlock button, the Thresher will be over and you'll have escaped the Water Room!

Can you play Escape Academy with 3 players? ›

Experience the entirety of Escape Academy alone in single player OR through two player co-operative play. Available in local or online splitscreen.

How do you play Mary Had a Little Lamb on Escape Academy? ›

Playing Mary Had a Little Lamb on the piano will get you an achievement! To do this, play the notes in this order: E, D, C, D, E, E, E, D, D, D, E, G, G, E, D, C, D, E, E, E, E, D, D, E, D, C. Bring the lightbulb to the display cabinet to the right of the secret door.

Which tank contains water escape academy? ›

Using logic, only tank D can possibly have water (Tank A has Bromine, B has Fluoride, C has Cobalt Oxide, D has Water, E has Fluoride.) This means the only letter to put in the testing sheet is D, which will allow the player to re-enter the starting room.

What does Eels key look like Escape Academy? ›

If you check the security feeds, you can see that we already know what Eel's cell's colored light combination: White, Red, Blue, White, Red. This means Eel's cell key, numerically, is 24213 - enter this into the keypad and unlock the cell door.

Can you play Escape Academy Mac? ›

Escape Room Academy will run on PC system with Windows 7 (SP1+) and upwards. Additionally it has a Mac version.

How many rooms are in Escape Academy? ›

Features: 5 Rooms ready to jump in with different stories, riddles, and puzzles.

How long is Escape Academy game? ›

Play Time: 4-8 hours of gameplay. Each level is typically between 15-30 minutes.

Who made Escape Academy? ›

Escape Academy is a 2022 puzzle video game developed by Coin Crew Games and published by iam8bit and Skybound Games.

Is Escape Academy on switch? ›

Escape Academy will launch in June on PlayStation, PC, Xbox, and Nintendo Switch. It will also be made available on Xbox Game Pass on launch day.

Is Escape Academy hard? ›

Each level has a difficulty level assigned to it, ranging from 1 to 5 keys, 5 being the most difficult. With the small number of escape room levels, you don't really get a chance to gauge your progression. While the complexity does match the levels, the difficulty can be somewhat unfitting.

Is Escape Academy Easy? ›

Verdict. Escape Academy has a solid escape room style puzzle experience that is easy to enjoy! I wasn't expecting it to have a story that actually caught my interest, but it managed to be pretty interesting in that aspect as well. Truly a wonderful start to a puzzle series that I look forward to seeing continued!

Can you play Escape Academy solo? ›

Play over a dozen masterfully hand crafted rooms, designed by experienced experts in the field of REAL LIFE escape rooms. Experience the entirety of Escape Academy alone in single player OR through two player co-operative play. Available in local or online splitscreen.

How many levels are there in Escape Academy? ›

On campus, you'll have to complete 12 challenging levels or escape rooms (however you like to call them) and see the story unravel, which might surprise you. At the end of each level, you'll get a grade based on your performance.

How many chapters are there in Escape Academy? ›

Since there are only 13 levels (and one of those is so short I hesitate to even call it a level), Escape Academy only lasts about five hours. Granted, it'll take more time if you refuse to use hints or if you're prone to getting stuck a lot.

Will Escape Academy have more levels? ›

The first DLC called “Escape from Anti-Escape Island” is planned to launch in Fall 2022 and will include 5 brand-new escape rooms. The second Escape Academy DLC will be called “Escape from the Past” and is expected in Spring 2023. Escape from the Past will also feature 5 brand-new escape rooms.

How do you beat the Thresher in Escape Academy? ›

Final Escape Academy Thresher Password

Use the control panel to cycle between the available words and pick the key words - once you hit the unlock button, the Thresher will be over and you'll have escaped the Water Room!

Is Escape Academy hard? ›

Each level has a difficulty level assigned to it, ranging from 1 to 5 keys, 5 being the most difficult. With the small number of escape room levels, you don't really get a chance to gauge your progression. While the complexity does match the levels, the difficulty can be somewhat unfitting.

Is Escape Academy Easy? ›

Verdict. Escape Academy has a solid escape room style puzzle experience that is easy to enjoy! I wasn't expecting it to have a story that actually caught my interest, but it managed to be pretty interesting in that aspect as well. Truly a wonderful start to a puzzle series that I look forward to seeing continued!

How long does it take to beat Escape Academy? ›

As far as I can tell, no plans exist to include a level builder in Escape Academy so this is a single playthrough game. You can expect to spend somewhere in the range of 5-6 hours playing through all the release-day content.

What is Eels cell key? ›

If you check the security feeds, you can see that we already know what Eel's cell's colored light combination: White, Red, Blue, White, Red. This means Eel's cell key, numerically, is 24213 - enter this into the keypad and unlock the cell door.

Can you play Escape Academy with 3 players? ›

Experience the entirety of Escape Academy alone in single player OR through two player co-operative play. Available in local or online splitscreen.

How do you play Mary Had a Little Lamb on Escape Academy? ›

Playing Mary Had a Little Lamb on the piano will get you an achievement! To do this, play the notes in this order: E, D, C, D, E, E, E, D, D, D, E, G, G, E, D, C, D, E, E, E, E, D, D, E, D, C. Bring the lightbulb to the display cabinet to the right of the secret door.

How many rooms does Escape Academy have? ›

Features: 5 Rooms ready to jump in with different stories, riddles, and puzzles. Profile Stats system: it analyzes how you solve the puzzles and it tells you how good you are in different brain areas. Progression system: level up as you escape rooms.

How many escape rooms are in Escape Academy? ›

It feels a bit like a marathon as it consists of four separate rooms that all require unique solutions, so going in players need to understand what they signed up for. Some parts can feel a bit obtuse, so it doesn't flow as seamlessly as the water that's slowly filling up the rooms around the player.

Who made Escape Academy? ›

Escape Academy is a 2022 puzzle video game developed by Coin Crew Games and published by iam8bit and Skybound Games.

Which tanks contain water Escape Academy? ›

Using logic, only tank D can possibly have water (Tank A has Bromine, B has Fluoride, C has Cobalt Oxide, D has Water, E has Fluoride.) This means the only letter to put in the testing sheet is D, which will allow the player to re-enter the starting room.

Videos

1. Escape Academy - The Breakout (A+ Score and Escapists Times location) - w/ Commentary
(8BitsofVelvet)
2. Escape Academy - All Rooms and Puzzle Solutions (Gameplay)
(AJBRUN)
3. Escape Academy - Part 1 Playthrough (Walkthrough Gameplay)
(AJBRUN)
4. Escape Academy Under Pressure Walkthrough
(100% Guides)
5. Escape Academy Walkthrough | ALL Achievements / Trophies
(Bonds Box)
6. Escape Academy What Lies Below Walkthrough
(100% Guides)

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